This was a game that allowed the user to roam freely around the four drawn areas and experience different sounds of each “zone” within those areas. Each basic zone was a circular sound field that would pan towards the user as the user moved around, as this was built using AS2.0 the number of zones was limited to 8.
There were also interaction zones that would only be active if the user would walk into a set area.
I used the transform function for the footsteps, so when the user walked through a puddle, the sound panned to the channel that had “wet” footsteps. This allowed the footsteps to sync perfectly together.