Kulintangan

Kulintangan

I created this project as I really wanted to do something that related from my paternal heritage of Sabah. Sabah is one of the 13 states of Malaysia, which very much has its own distinct culture and style of music. I wanted to base this project on the Kulintangan, a set of brass gong instruments, used in many Kadazan-Dusun festivals and ceremonies. However, not having any access to a full Kulintangan set, I used the University of Hertfordshire’s Javanese Gamelan set. With this project, I also wanted to implement Google Analytics event tracking, and so I added a pageTrack when…

Faderboard

FaderToy

The FaderToy was a short project to create an interactive piece using AS2.0. I based the project around the Faderboard, a multi-sampling/MIDI controller made in collaboration by Vestax and Korg. Vestax provided the hardware, while the sound engine and effects unit were supplied by Korg (specifically, the chips built in the Electribe Series). The Faderboard is a visionary combination of melodic and percussive instruments with advanced mixing, sampling and effects control features that offers a completely new and original approach to creative music production and performance. Vestax The FaderToy, is a very simplified version of the Faderboard, it uses 8…

Gregor

Gregor is a short 2D animation film about an evil crow that captures ladybirds and “mechanizes” them to do his bidding and the struggle of one brave ladybird bid for freedom. The animation was created as a final year project by Giuliano Di Gregorio with a collaborative effort from the music department. With the help of Lia Dimou who created the sound track, Tunde Ogunleye and I created the sound effects of the project. Almost all of the sounds you here were recorded and manipulated by myself, using granulation synthesis, spectral morphing and freezing. While doing this project, we all…

Granulating Synthesizer

This project was created using Max/MSP an “interactive graphical programming environment for music, audio and media.” The basics of this project is a granulating synthesizer, which breaks down an audio file in to tiny little samples called grains, hence “granulating”. Think of the difference between a sugar cube, and ordinary free-flow sugar, the cube is the audio file, each granule is a sample. To add some element of interaction for the user, I used a whitespace board that would draw colouful grains as the user draws on the board, each movement would generate a sound, the speed of the sound…

roaming_audio_950

Roaming Audio Game

This was a game that allowed the user to roam freely around the four drawn areas and experience different sounds of each “zone” within those areas. Each basic zone was a circular sound field that would pan towards the user as the user moved around, as this was built using AS2.0 the number of zones was limited to 8. There were also interaction zones that would only be active if the user would walk into a set area. I used the transform function for the footsteps, so when the user walked through a puddle, the sound panned to the channel…