Granulating Synthesizer

This project was created using Max/MSP an “interactive graphical programming environment for music, audio and media.” The basics of this project is a granulating synthesizer, which breaks down an audio file in to tiny little samples called grains, hence “granulating”. Think of the difference between a sugar cube, and ordinary free-flow sugar, the cube is the audio file, each granule is a sample. To add some element of interaction for the user, I used a whitespace board that would draw colouful grains as the user draws on the board, each movement would generate a sound, the speed of the sound…