Granulating Synthesizer

This project was created using Max/MSP an “interactive graphical programming environment for music, audio and media.” The basics of this project is a granulating synthesizer, which breaks down an audio file in to tiny little samples called grains, hence “granulating”. Think of the difference between a sugar cube, and ordinary free-flow sugar, the cube is the audio file, each granule is a sample. To add some element of interaction for the user, I used a whitespace board that would draw colouful grains as the user draws on the board, each movement would generate a sound, the speed of the sound…

Roaming Audio Game

This was a game that allowed the user to roam freely around the four drawn areas and experience different sounds of each “zone” within those areas. Each basic zone was a circular sound field that would pan towards the user as the user moved around, as this was built using AS2.0 the number of zones was limited to 8. There were also interaction zones that would only be active if the user would walk into a set area. I used the transform function for the footsteps, so when the user walked through a puddle, the sound panned to the channel…